25 research outputs found

    Do you see what I see? Co-actor posture modulates visual processing in joint tasks

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    Interacting with other people is a ubiquitous part of daily life. A complex set of processes enable our successful interactions with others. The present research was conducted to investigate how the processing of visual stimuli may be affected by the presence and the hand posture of a co-actor. Experiments conducted with participants acting alone have revealed that the distance from the stimulus to the hand of a participant can alter visual processing. In the main experiment of the present paper, we asked whether this posture-related source of visual bias persists when participants share the task with another person. The effect of personal and co-actor hand-proximity on visual processing was assessed through object-specific benefits to visual recognition in a task performed by two co-actors. Pairs of participants completed a joint visual recognition task and, across different blocks of trials, the position of their own hands and of their partner's hands varied relative to the stimuli. In contrast to control studies conducted with participants acting alone, an object-specific recognition benefit was found across all hand location conditions. These data suggest that visual processing is, in some cases, sensitive to the posture of a co-actor

    Reaching Into the Unknown: Actions, Goal Hierarchies, and Explorative Agency

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    Action is widely characterized as possessing a teleological dimension. The dominant way of describing goal-directed action and agency is in terms of exploitation, i.e., pursuing pre-specified goals using existing strategies. Recent theoretical developments emphasize the place of exploration, i.e., discovering new goals or acquiring new strategies. The exploitation-exploration distinction poses questions with regard to goals and agency: Should exploration, as some authors have suggested, be regarded as acting without a goal? We argue that recognizing the hierarchical nature of goals is crucial in distinguishing the two kinds of activity, because this recognition prevents the claim that exploration is goal-free, while allowing for a homogeneous account of both exploitative and explorative actions. An action typically causes relatively low-level/proximal (i.e., sensorimotor, immediate) and relatively high-level/distal (i.e., in the environment, at a wider timescale) outcomes. In exploitation, one relies on existing associations between low- and high-level states, whereas in exploration one does not have the ability or intention to control high-level/distal states. We argue that explorative action entails the capacity to exercise control within the low-level/proximal states, which enables the pursuit of indeterminate goals at the higher levels of a goal hierarchy, and the possibility of acquiring new goals and reorganization of goal hierarchies. We consider how the dominant models of agency might accommodate this capacity for explorative action

    Psychology’s fragmentation and neglect of foundational assumptions: An interview with Fiona J. Hibberd

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    The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task

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    Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cogni- tive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-gamers. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between gamers and non-gamers. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior per- formance in tasks with consistent and predictable structure

    Hand position alters vision by biasing processing through different visual pathways. Manuscript submitted for publication

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    a b s t r a c t The present study investigated the mechanisms responsible for the difference between visual processing of stimuli near and far from the observer's hands. The idea that objects near the hands are immediate candidates for action led us to hypothesize that vision near the hands would be biased toward the action-oriented magnocellular visual pathway that supports processing with high temporal resolution but low spatial resolution. Conversely, objects away from the hands are not immediate candidates for action and, therefore, would benefit from a bias toward the perception-oriented parvocellular visual pathway that supports processing with high spatial resolution but low temporal resolution. We tested this hypothesis based on the psychophysical characteristics of the two pathways. Namely, we presented subjects with two tasks: a temporal-gap detection task which required the high temporal acuity of the magnocellular pathway and a spatial-gap detection task that required the spatial acuity of the parvocellular pathway. Consistent with our prediction, we found better performance on the temporal-gap detection task and worse performance on the spatial-gap detection task when stimuli were presented near the hands compared to when they were far from the hands. These findings suggest that altered visual processing near the hands may be due to changes in the contribution of the two visual pathways

    Valence and vertical space: Saccade trajectory deviations reveal metaphorical spatial activation. Vis Cogn 21: 628–646

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    Canada Concepts of positive and negative valence are metaphorically structured in space (e.g., happy is up, sad is down). In fact, coupling a conceptual task (e.g., evaluating words as positive or negative) with a visuospatial task (e.g., identifying stimuli above or below fixation) often gives rise to metaphorical congruency effects. For instance, after reading a positive concept, visual target processing is facilitated above fixation. However, it is possible that tasks requiring upwards and downwards attentional orienting artificially strengthen the link between vertical space and semantic valence. For this reason, in the present study the vertical axis was uncoupled from the response axis. Participants made eye movements along the horizontal axis after reading positive or negative affect words, while their saccade movement trajectories were recorded. Based on previous research on saccade trajectory deviation, we predicted that fast saccade trajectories curve towards the salient segment of space, whereas slow saccade trajectories would curve away from the salient segment. Examining saccadic trajectories revealed a pattern of deviations along the vertical axis consistent with the metaphorical congruency account, although this pattern was mainly driven by positive concepts. These results suggest that semantic processing of valence can automatically recruit spatial features along the vertical axis. Keywords: Embodied semantics; Conceptual metaphors; Saccade trajectory. Our sense of space provides metaphorical structure for our understanding of abstract concepts such as valence, power, and divinity (Lakoff & Johnson

    Reduced Temporal Fusion in Near-Hand Space

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    Object-substitution masking (OSM) is thought to reflect a failure of object individuation. That is, a briefly presented target surrounded by four dots is perceptually fused with the four-dot mask when the mask is visible after the target has disappeared

    Ideomotor perception modulates visuospatial cueing

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    The ideomotor theory of action posits that the cognitive representation of an action includes the learned perceptual effects of the action. Support for this theory has come from studies demonstrating how perceptual features that match the outcome of a re

    A touchy subject: advancing the modulated visual pathways account of altered vision near the hand

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    A growing body of evidence demonstrates that human vision operates differently in the space near and on the hands; for example, early findings in this literature reported that rapid onsets are detected faster near the hands, and that objects are searched more thoroughly. These and many other effects were attributed to enhanced attention via the recruitment of bimodal visual-tactile neurons representing the hand and near-hand space. However, recent research supports an alternative account: stimuli near the hands are preferentially processed by the action-oriented magnocellular visual pathway at the expense of processing in the parvocellular pathway. This Modulated Visual Pathways (MVP) account of altered vision near the hands describes a hand position-dependent trade-off between the two main retinal-cortical visual pathways between the eye and brain. The MVP account explains past findings and makes new predictions regarding near-hand vision supported by new research
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